The Framer book explains everything about using code when building sites or prototypes in Framer. It shows you how to create different kinds of animations, has all the details about overrides, and explains how to create your own code components. This Framer course also doubles as an extended manual that you’ll often refer to.
Last update: December 23, 2023
200+ example prototypes made with code
180 Framer Motion projects in CodeSandbox
100,000+ words of detailed explanations
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Packages
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The Framer bookUS$70.00 / year
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The Framer book for EnterpriseUS$30.00 per member / year
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The Framer book for TeamsUS$40.00 per member / year
Table of contents
- Code Overrides
- Code Components
- Framer for Developers
- Animation
- Animation Free
- The Animate Property Free
- The Transition Property Free
- ‘While’ Animations and Initial Free
- Variants
- Hooks
- The useState() Hook
- Animate Presence
- The useCycle() Hook
- The useAnimationControls() Hook
- Keyframes
- The useAnimate() Hook
- The Reorder Components
- Animatable Properties
- Animation Types
- API Overview Free
- Example Animations Free
- Motion Values
- Framer Motion
- Smart Code Components
- Using a Web API
- Dragging
- Archive Free
Tes Mat
I’m a web and iOS developer who was looking for the best prototyping tool. I tried eight of them, liked Framer (Classic) the most, and wrote an extended manual about it. Then, when the current version of Framer launched, I wrote this manual. I’ve also taught Framer workshops and courses at Projector in Kyiv.