When Framer X launched in September 2018, it’s animations worked differently, and
So it was an excellent idea of the Framer team to
Since the launch of Framer Motion, you can now also use these same animations in production, on a live website.
Sure, some things are still missing, like, e.g. (links to the Classic book): animating gradients, setting and animating different text properties, and some events, like double-tap, long press, swipe, and multi-touch gestures (pinchable Frames). But we’ll probably see most of that arrive in the upcoming months.
The bread and butter of the animation API are two special properties:
animateyou define what should animate (color, position, size, opacity,…);
- and with
transitionyou decide how it should animate (length of the animation, animation curve, with a delay, repeatedly,…)
The moment you pass values to a Frame’s
animate things will start moving. But I suppose you’ll not always want an animation to start the moment the prototype loads.
There are two ways to trigger an animation with a user event (like, e.g., a tap):
, you create an animation that will happen while the Frame is being tapped or hovered over;
- or you set up an animation with one
of the hooks, that you then trigger with an event handler like
onTap ( )
onHover ( )
… or you do both things at the same time, that’s also possible.
One more thing: The animation API only works with Frames.
Anything you draw on the Canvas is a Frame anyway, so this is only important for Code Components where
By the way, a Graphic will also need to be wrapped in a Frame (notice that you can’t apply an Override to a Graphic).